Resume

Jonathan Hacker

Development Blog: blog.cloakedgames.com

Skills


  • Game design, including experience with a variety of genres.
  • Level design for puzzle, adventure, and exploration games.
  • Systems design for software applications and development tools.
  • Teamwork, collaboration, leadership, and project management.
  • Familiar with many techniques for procedural content generation.

Technical Experience


  • GameMaker and GML/GLSL Programming (8 Years)
  • Unity Certified Associate Game Developer (Certification)
  • Web Development: HTML, CSS, Javascript, Heroku, MongoDB (Example 1) (Example 2)
  • Other Languages: C++, C#, Rust, Prolog, Scheme, Python, R
  • Software: Microsoft 365, Google Suite, FL Studio, Audacity, Illustrator

Education


Seattle Pacific UniversitySep 2018 - Jun 2022

  • Bachelor of Science: Computer Science
  • Bachelor of Art: Honors Liberal Arts

Jobs and Projects


SPU CIS HelpDesk: Support TechnicianJan 2019 - Jun 2021

  • Provided customer-oriented technical support (phone and email).
  • Investigated and solved problems with software and hardware.
  • Deployed and maintained technology for faculty and classrooms.

(View) The Last Librarian: Puzzle-Adventure GameDec 2017 - Dec 2019

  • Wrote detailed world-building, character design, and quests.
  • Designed rewarding exploration and puzzle-focused dungeon levels.

(View) Jen_Scripts: GameMaker Procgen LibraryApr 2018 - Oct 2020

  • Created for rapid prototyping of procedurally generated content.
  • Implemented many features, including noise, automata, mazes, and shapes.
  • Wrote complete documentation including example code. (Documentation)

Other ProjectsJan 2017 - Present

  • (View) Exodus: Mysterious point-and-click puzzle-adventure.
  • (View) Wastoid Rodney: Bodacious twin-stick bullet-hell.
  • (View) FAZIL: Puzzle game with a story and endless mode.
  • Completed over 10 game jams, working with teams and solo. (All Games)

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