The Last Librarian (2017 - 2019)
I worked on every step of the development process, starting with an idea and working to design, implement, and test each gameplay system and level. My particular focus with this project was level design and world-building. I created eight dungeon levels, designed to challenge the players' navigation skills and spatial reasoning. The overworld has a more open-world design, allowing the players to explore freely, while maintaining a satisfying sense of progression.